AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Finland Q3 2021
Explore the performance of the top 5 racing games on Android in Finland during Q3 2021, including detailed insights on weekly downloads, revenue, and active users.
The third quarter of 2021 showcased notable trends and performances among the top 5 racing games on the Android platform in Finland. Here’s a closer look at how these games fared:
CSR 2 Realistic Drag Racing from Zynga experienced fluctuations in its weekly revenue, starting at approximately $726 and seeing a dip mid-quarter, then peaking at around $657 by the end of September. Weekly downloads varied significantly, with a notable spike to 556K in the week of August 30. Active users also surged, reaching a high of 1.6K in late August.
Real Racing 3 by Electronic Arts showed a steady revenue stream, peaking at $684 in early August. Weekly downloads remained relatively stable, fluctuating between 95K and 218K. Active users started strong at 1.5K in late June but saw a gradual decline towards the end of the quarter, ending at approximately 1.2K.
CarX Drift Racing 2 from CarX Technologies, LLC maintained a consistent weekly revenue, ending the quarter at about $527. Weekly downloads were steady, with minor fluctuations, peaking at 426K in mid-August. Active users followed a similar trend, reaching a high of 1.05K in August before tapering off slightly towards the end of September.
Mario Kart Tour by Nintendo Co., Ltd. demonstrated stable performance with weekly revenue ranging between $195 and $366. Downloads showed modest variation, peaking at 380K in early August. This game maintained a robust active user base, peaking at 6.2K in early July and gradually decreasing to about 5K by the end of September.
Need for Speed™ No Limits, also from Electronic Arts, saw its weekly revenue peak at approximately $418 in mid-September. Downloads experienced a significant increase, particularly in September, reaching a high of 1.1K. Active users reflected this trend, peaking at 3.2K in mid-September before settling at around 2.2K by the end of the quarter.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile racing game market in Finland during Q3 2021. For more detailed insights and analysis, visit Sensor Tower.